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December 29, 2003

SSX 3 vs. 1080 Avalanche

1080vSSX.jpg

1080: Avalanche (prices):

  • Official sequel to the hit N64 racer 1080: Snowboarding
    Play as five different snowboarders including Ricky Winterborn and Rob Haywood

  • Unlock new boards including a penguin

  • Bust out a variety of different grabs, spins and flips for style and points
  • In Match Race, shred down 15 standard tracks on novice, hard and expert modes. Then unlock Extreme Challenge and race seven additional courses

  • Other modes include Gate Challenge, Trick Attack and Time Trial

  • Features four-player split-screen multi player mode

  • Four-player LAN

  • Progressive scan support

  • Dolby Pro Logic II support

  • Requires three memory blocks for saves

  • (resource IGN)

SSX 3 (prices):

  • Officially the 3rd installment of the SSX franchise coming from the Playstion 2's launch list

  • Unlock new boards, artwork, players and new clothing

  • Bust out a variety of different grabs, spins and flips for style and points
  • Two player Multi-play

  • Progressive scan support

  • THX Game Audio

  • Requires three memory blocks for saves


I was a huge fan of the original 1080 for the N64, it got the feel of snowboarding right for the time and crushed the other offerings out at the time for the original Playstation. It offered a decent trick system for the pre-THPS era and had superb graphics and a great feel.

1080 Avalanche is utterly Nintendo. From presentation and graphics, to gameplay and philosophy. While this is a matter of taste ultimately, I think the company aims for a younger audience with its presentation style, and it is starting to grate on me that they refuse to continue to refine their previously fantastic level of polish. Nintendo continues to hang their hat on there previous success, which while being only a few years old, in the world of video games are decades old and beginning to loose their luster and value. Nintendo's greatest success of the year was Metroid Prime, a game that broke new ground, invented a genre and did not aim to recreate the previous franchise but to elevate it and evolve it into a new era. The presentation of 1080 is the same as Mario Kart, Wave Race, Mario Golf and each of Nintendo's other re-hash tiles of late.

The game leverages everything from the first game, updates the graphics and adds a minimum of elements to the previous formula of Easy (blue), Hard (green) and Expert (black), and the unlockable Extreme course layout and Time Trial, Trick Attack and Gate Challenge modes. There are a few additions, a balance meter for correcting poor landings, which is well done and uses a slow down effect and a twisting of the joystick to regain your balance, as well as a grind balance meter ala THPS. The addition of the balance system in 1080 is good, fun and better than the SSX system of repeatedly pressing the B to regain your balance. The graphics of 1080:A are less than impressive, and really hearken back to the original more than they should. In the end 1080 is a remake of the original, in almost as much as the Resident Evil remake was, updated graphics and some different approaches, but overall there is little new.

I also liked last years SSX Tricky, but not as much as the original 1080, I felt like the trick system was too over the top and just too unrealistic. I felt like I finished it rather quickly and never was really compelled to continue to play it. I was wary of the new incarnation because I think I tend to like the more realistic sports games. SSX 3 takes a free roaming, truer, GTA 3, True Crime, style system of goals. I may be in the minority of people who finds this a bit off putting at first. I am an old school gamer in a lot of ways and like to have goals and finish them and on to the next goal, this is much the way 1080 operates (in traditional Nintendo fashion) so I was initially a little lost with SSX. you have one open peak and start out sort of randomly placed at the top of the hill, the runs are treated much like a real mountain and each run has its out place in the games freeride, race and freestyle modes of play. So you can choose to skate by the race run and on to the freestyle run, much like a real mountain. After a few chances with the game I was able to understand the game philosophy and learn to love the flexibility, but nonetheless the game has not training mode and little to no explanation of what you are supposed to do. The training mode is replaced by a PDA style device which has "email" style messages on it which you can read to figure out what you are supposed to do, not the funnest addition to a video game ever, but it is there. SSX is only 2 player multi-layer versus 1080's 4 player which never skips a frame. The biggest draw back of SSX is just how easy it is to fly out of bounds where the game forces a respawn, as you play you learn where you can and can't go, but for a game that forces you to find faster routes down the course, and that has such huge spanning environments it is disappointing and frustrating.

In the end SSX has better graphics, more tricks, more replay and more fun, while 1080 is a rehash of a 5 year old game on a new system.


Comments

Dude 1080 is much better than SSX3. U said in your paragraphs above every flaw in SSX. U mentioned everything good about 1080, which was everything in the game. I went right against what you said. Thats really disappointing, because if u have read the Nintendo Power reviews, the games are evenly rated.

Man I wish that were true, I was really pulling for 1080, and of course NPower is going rate them evenly. But the fact is the depth, replay, and graphics of SSX all trump 1080.

No, i believe i am right, i have played both, and i feel that 1080 is better, well i mean, its not like anyone cares, bcuz everyone has a different taste, but i would personally advise that people get 1080. Or at least play them both before judging. And never judge a game by the screenshots, because the screenshots ive seen for both games are absolute garbage. Also, if you judge 1080 by what u saw at the E3 convention, look again, that was not the finished product. The soundtrack is amazing for 1080 and it atleast keeps some realism, not saying that i dont like unrealism like mario kart or fzero, but ssx3 just goes too far. I agree, 1080 could have more multiplayer options and more tricks, but ssx3 only has a 2player option. And in 1080, compare your trick attack scores for a multiplayer option. I'd figure people would like this better because then you do not get distracted or confused from the other players screen. Honestly i could go on for a few pages talking about how great both games are, and how 1080 just knocks out the cmopetion.

ps:
the rating in NPower was rated by a couple different people who have different tastes in games. And honestly, SSX3 is JUST A REMAKE of its 2 predecessers with afew changes in tricks. Plus, the replay in 1080 is almost perfection, but how do you make a replay of something better than it already was? 1080 has the music blaring, and you can switch between the snowboarders by pressing down c or something. And why ruin something beautiful? 1080 is the next game in a series, just like mario kart, except it has some changes and improvements. I mean, i experiment with alot of games, and I find that alot of sequels arn't as good as the original. For example, the sequel to ocarina of time: majoras mask, it was meant to carry on the hero of times life, but i honestly did not find it as impressive at all. I mean it was a great game and all but it wasnt as impressive. When wind waker came out, it started off the life of the new hero link, as do each zelda game, one after the other, but unlike in the windwaker, they do not explain that. Also, ever heard the saying 'never judge a book by its cover'? Well sure graphics matter, but for example again, never judge 1080 by the graphics, because they are the same as SSX. Like the wind waker, dont let the celshading fool you, this is no childrens game, nintendo does not make games too easy, play metroid prime! It starts you off with no knowledge of the game or how to play at all, it gives you no strategy, and only gives you the function of each button. Somegames like mario sunshine, well the graphics are brutally amazing, well its improvements on mario 64, but many gamers would hate the same old mario from mario64, he needed something new, and why not ruin his vacation in paradise? a heros work is never over! My point is that games in a series like 1080 or ssx, people do not want too much change. 1080 just improved on its flaws, even though there are still afew more to fill, its near to perfection, and crushes the competition.

I would say 1080's the best because the effects and graphics are superb its amazing how the little gamecube copes so well.

SSX 3 is much better than 1080 avalanche. You have so much more to do than any other game , especially 1080 the characters are great and each have their own feel



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